Service blueprints
Frontstage, backstage, and supporting processes on one canvas. Usually the quickest way to find the gap nobody owns.
What we do · Service lens
The parts of the experience that sit around the product. The onboarding email arrives late. Support cannot see what the user just did. Billing uses a different language. None of that is inside the interface, but the user still experiences it as one thing.
Service design looks at the frontstage your users see, the backstage that makes it work, and the supporting processes in operations, finance, support and training that keep the whole thing running.
A common failure: a strong product that people cannot sign up for cleanly because onboarding lives on another team's roadmap. Or a product that handles most of the journey well and then breaks at the support handoff. To the user, that is still the product.
These artefacts put teams that usually work in different rooms in front of the same service at the same time. That is usually when the gaps become obvious.
Frontstage, backstage, and supporting processes on one canvas. Usually the quickest way to find the gap nobody owns.
The user side of the service. Steps, channels, expectations, emotional arc, and the moments where the relationship is won or lost.
Every point of contact across every channel. Who owns it, what it promises, and where the promise starts leaking.
How problems escalate and resolve. The shape of the service when things don't go well, which is when service quality really gets measured.
Which channel is doing what work, and where they collide. Useful when web, app, call centre, and partners all think they own the same step.
Who needs to be in place for the new service to run. Roles, skills, tooling, and training, drawn so the org-chart shadow of a service redesign is visible up front.
UX looks at the screen. Process looks at the work behind it. Service design follows what happens before, after, and beside the product: channels, support, onboarding, handoffs, follow-up.
The screens, flows and small decisions people have to live with.
Sibling lensHow the work moves behind the product. The roles, steps, and handoffs the screens have to support.
You're hereThe broader experience around the product.
Service design without UX can become a strategy deck nobody can use. UX without a service view can ship a great screen into a journey that breaks two steps later. The trick is knowing where the risk really sits.
It is heaviest in Plan and Gather, where the boundary of the service is set. It returns in Test, when field issues outside the interface start showing up.
We frame the boundary: which channels, which roles, which support paths are in scope. The wider the lens, the bigger the conversation about ownership.
We talk to users on the frontstage, staff on the backstage, and the operations teams whose work the service depends on. Then we put it on one canvas.
Different ways the same outcome could be delivered, weighed against cost, complexity, and how much of the organisation would have to change.
The chosen service blueprint sets the constraints the product has to honour. It tells UX what the product owns and what it hands off.
We test the full service, not just the product. That means following users across channels and watching the handoffs that usually live in nobody's test plan.
A failure in Test usually points to a backstage process or a missing channel, not a screen. We loop back to Gather and adjust the blueprint.
Tell us where the experience is breaking. We'll help you see the whole picture and decide what to design first.
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