Process maps
The work as it really runs, not as the org chart suggests. We map the happy path and the awkward paths everyone quietly routes around.
What we do · Process lens
How the work moves before, during and after the screen. When people say "the system is broken", the software is not always the first thing to fix. Sometimes two teams simply mean different things by "submitted".
Before the screens get drawn, somebody has to know who does what, in what order, and what happens when the happy path stops being happy. We map that work, redesign it where needed, and turn it into something a product team can build against.
We are not a BPM consultancy and we do not sell automation engines. BPMN is one notation we use when it earns its keep. The point is not the diagram. It is the conversation the diagram forces: who decides, what triggers the check, what happens when it fails.
The aim is to move assumptions out of people's heads and into a form the room can challenge, sign off, and build from.
The work as it really runs, not as the org chart suggests. We map the happy path and the awkward paths everyone quietly routes around.
Who decides, who acts, who is informed, who can be skipped. RACI when it helps, plain English when it does not.
Today's reality next to the version the new product enables. Useful for change management, commercial conversations, and engineering scope.
The moments where work changes hands. Most failures live here, so we draw them deliberately rather than letting them happen by accident.
The rules behind branching paths, in a form a developer can implement and a stakeholder can sign off, without translating between them.
The parts that aren't on the happy path. The rejections, the timeouts, the manual overrides. The 20 percent of paths that hold 80 percent of the risk.
Process is the choreography the screens have to support. UX is what the user touches. Service design is the broader experience around both. When those layers disagree, the product usually feels heavier than it should.
The screens, flows and small decisions people have to live with.
You're hereHow the work moves behind the product.
Sibling lensThe broader experience: people, channels, support and follow-up around the product.
Skip the process lens and the team may still get attractive screens, but not screens that fit the work. Use it well and UX has somewhere honest to land.
It is heaviest in Plan and Gather, but it does not disappear. Every feature that spans multiple roles or touches a regulatory step has process hiding inside it.
We surface the workflow assumptions baked into the brief and agree on what we are redesigning, preserving, or working around.
Workshops with each role in the chain, following the work as it really moves, including the workarounds everyone has normalised.
We test alternative process shapes against the same business goals, then narrow once the trade-offs are visible.
The to-be flow tells the prototype what's possible, what's blocked, and what an exception looks like. The screens follow the workflow, not the other way around.
We test the workflow with the people who'll live in it, not just individual screens. The handoffs are usually where reality bites.
When a workflow assumption breaks during Test, we loop back through Gather. That loop is cheaper than discovering the same break after launch.
Tell us about the process the product has to live in. We'll help you map it, redesign it, and make sure the screens follow.
Talk to us