Process maps
The work as it actually runs, not as the org chart implies. We map both happy paths and the messy parts everyone routes around.
What we do · One of three lenses
How the work moves behind the product. Most "the system is broken" complaints aren't really system complaints. The approval chain has three exception paths nobody documented, two teams disagree on what "submitted" means, and the workflow assumptions that worked in the demo break the moment a real exception arrives. Business process design is the layer where those failures live.
Before any of the screens get drawn, somebody has to know who does what, in what order, and what happens when it goes wrong. That's the work. We map it, redesign it, and turn it into something the product team can actually build against.
We're not a BPM consultancy. We don't sell you an automation engine. BPMN is one notation we use when it earns its keep. The point isn't the diagram, it's the conversation the diagram forces. By the end of it, business rules have stopped being abstract ("we always check that") and started being explicit (who decides, what triggers it, what happens when it fails).
Each one of these exists to take an unwritten assumption and put it where the product team can argue with it.
The work as it actually runs, not as the org chart implies. We map both happy paths and the messy parts everyone routes around.
Who decides, who executes, who's informed, who can be skipped. RACI when it earns its keep, plain English when it doesn't.
Today's reality next to the version the new product enables. Useful for change management, sales pitches, and engineering scope.
The seams where work changes hands. Most failures live here, so we draw them deliberately rather than letting them happen by accident.
The rules behind branching paths, in a form a developer can implement and a stakeholder can sign off, without translating between them.
The parts that aren't on the happy path. The rejections, the timeouts, the manual overrides. The 20 percent of paths that hold 80 percent of the risk.
The three lenses we use, UX, business process, and service design, each look at a different layer of the same product. Process is the choreography the screens have to support. UX is the screen the user touches. Service design is the broader experience around both.
The product people actually use. Screens, flows, and the small details that make software feel clear or frustrating.
You're hereHow the work moves behind the product.
Sibling lensThe whole experience, end to end. The people, channels, and support around the product.
Skip the process lens and you get pretty screens that don't fit how anyone actually works. Use it well and the UX and service work each have somewhere honest to land. We use whichever lens the risk asks for, and most engagements end up needing all three.
Our five-phase process is shared across all three lenses. Process design lives heaviest in Plan and Gather, and shows up again whenever a feature spans multiple roles or touches a regulatory step.
We surface the workflow assumptions baked into the brief, and agree on the boundary of what we're redesigning vs working around.
Workshops with each role on the chain, walking the work the way it actually moves, including the workarounds everyone has quietly normalised.
We test alternative process shapes against the same business goals, then narrow once the trade-offs are visible.
The to-be flow tells the prototype what's possible, what's blocked, and what an exception looks like. The screens follow the workflow, not the other way around.
We test the workflow with the people who'll live in it, not just individual screens. The handoffs are usually where reality bites.
When a workflow assumption breaks during Test, we loop back through Gather. That loop is cheaper than discovering the same break after launch.
Tell us about the process the product has to live in. We'll help you map it, redesign it, and make sure the screens follow.
Talk to us